The Game Is Taking Shape

So I did manage to get some time to work on the game while I was out in California. I have been hard at work fixing a few bugs that I had found in the game and working to make it mildly playable.

The only issues I have run into I will discuss below, but things are finally shaping up nicely.

While this is not normally what I use this blog for, I am writing to let everyone know that I will be attending Google Next 2019 this year. I am pretty excited about it since I am really hoping to get into the cloud space in my job be less into the Sysadmin part of it.

One of the things I can say we are going to be looking into is Chatbots for our internal services. Users will be able to talk to these bots and get most of their questions answered without the need to call the Service Desk or anything. This is something I am truly looking forward to working on since I think it can really help the cause.

I am also going to be looking into some billing issues we currently face, and some storage tools that I might be able to leverage.

I will probably report about the trip when I get back.

Test Scene Is Running

I got the test scene of the game finally running. It took some time but I was able to get the low poly car into Godot, and I was actually able to make a scene out of it. It took a bit to get used to using blender to get everything working, but I found a really good low poly model that I was able to export from blender as a .obj file. Once it was imported it was a simple drag and drop and I had my car on the screen like you can see below. I have to say I was quite proud of myself since I have never done anything like that before.

Not to much of an update since I have just started the project, but I wanted to drop in and give an update anyway. I am also going to set this post as kind of a template for how I want to do these in the future so they are all uniform.

Engine Of Choice

Currently I am going to be developing this game in Godot Engine mostly because I have used it before and I like it. Its pretty easy to use, and to learn. The better question is if I am going to be running this as a 2D or a 3D game.

Today Godot 3.1 was released to the general public. It just so happens that this morning I was talking to another developer I work with from time to time, and I said when 3.1 is released I have an idea for a new game. I just didn’t think it was going to be released as soon as it was, egg on my face.

Godot 3.1 Released