Popup Menus In Godot
Last night I started work on a test project, and I wanted to start using popup menus correctly. I had implemented them in my game ‘LightsOut!’ but I did not realize that I was using them incorrectly. As it turns out this Node is super helpful and pretty easy to use if you now what you are doing.
Working With The Popup Menu Node
Please note this is a super simple popup menu with three items. Each selection calls a function via a signal that passes the ID of the selection and allows you to go from there.